Showing posts with label Cycles. Show all posts
Showing posts with label Cycles. Show all posts

Thursday, 8 May 2014

Kaolin the Swag Spirit

Yet another line of Dota2 renders that I've been messing around with, this time it's Kaolin the Earth Spirit, rather SWAG SPIRIT, because of his initial swagginess when the hero was released (forgive my use of the word swag, it's still early in the morning, and I'm not in a fit state of mind.).


Kaolin and Friends :)

This time, I decided to mess around with the parts and create some custom shaders and in some parts, even textures for the model. Here's the result:


Kaolin

All models here have been done up using blender and cycles, and for those of you who want to get to doing this, I would highly recommend learning to use blender and cycles, it is literally the most useful thing in the world, aside from a multitool and a friendzoned guy. I would know :p

Here's a work in progress, there's no photoshop ones as I didn't even use it here :D


The belt was the most annoying as it had multiple parts in it that needed different shaders, so I had to duplicate it and for each part I had to delete the all faces on the belt, except the one I needed for each part. Basically sitting and deleting complicated dots. Annoying, time consuming, but good results :)


Cheers!


Monday, 28 April 2014

Sword Render

Going crazy over blender, pretty much as any sane person should, I've been downloading dota 2 models and playing around with them. My last one was a Juggernaut, so this time I decided to play around with the shaders in cycles (the blender render engine).

This is Juggernaut's sword without any materials on it (except the bland white default texture):


This is the sword with the basic ingame materials and textures:



And, the long awaited, with much bated breath at that, final render using the cycles shaders without the dota 2 textures:


(There is no real noticeable difference between 512 and 1024 sampling. Sad really)

The more we learn. :D

Cheers!