Showing posts with label Juggernaut. Show all posts
Showing posts with label Juggernaut. Show all posts

Monday, 28 April 2014

Sword Render

Going crazy over blender, pretty much as any sane person should, I've been downloading dota 2 models and playing around with them. My last one was a Juggernaut, so this time I decided to play around with the shaders in cycles (the blender render engine).

This is Juggernaut's sword without any materials on it (except the bland white default texture):


This is the sword with the basic ingame materials and textures:



And, the long awaited, with much bated breath at that, final render using the cycles shaders without the dota 2 textures:


(There is no real noticeable difference between 512 and 1024 sampling. Sad really)

The more we learn. :D

Cheers!

Saturday, 26 April 2014

The only drink for true heroes.

You cry, you die.
You die, I get paid.




I wonder if 'Metric Randomizer' is a good name..

Cheers.

Rendered in Blender v2.69 using cycle, and edited in Photoshop 7
(Learnt what an alpha is, and also Cycles. Good fun.)


In Blender, rendering using cycles.



In Photoshop, final editing.